The End - Villainations on a Theme


Thinking up titles for these posts is the hardest part. Something else that’s difficult is trying to create variety in villains while writing a mega-dungeon. I first took the route of having the villain pop up here and there, to make them known, and give the adventure party a chance to interact with them. These interactions set the tone of who this person is. But in the last third of the dungeon, I started to really lean in on playing with different incarnations of the villain, to lean on some of the original facets of their core personality, but then also explore what they might be like if they had lost everything in their life, if they were all powerful, if they were a puddle of living oil – things like that. 

See, this particular villain has a cloning machine that they use to clone themselves. An aspect of the adventure is that some of these clones have become aberrant, gaining unique powers of their own, or having different circumstances that cause them to diverge from the standard archetype of the villain I first started with. I don’t think I would have done this with a smaller adventure/dungeon, so it’s been an interesting side effect of writing a mega-dungeon where I am constantly scraping by, trying to generate unique ideas to come up with something new. It’s good mental exercise.

I don’t know if this approach works for everyone, but quantity has been effective in sifting out quality for me. That is, writing a lot helps to unearth interesting ideas. Proof to me that it’s worth sitting down and writing a little every day, even if everything that’s on the page doesn’t make it into a final draft. So much of what ended up in the final version did not exist last year during my initial drafts. 20 months later, the mega-dungeon has taken on a life of its own. Even in the final hours of writing yesterday, certain things just fell into place that I had not even been thinking about. It’s a unique sensation when things click like that.

I’ve come to a close on this mega-dungeon, finally. All 12 areas are complete, and I managed to squeeze in an intro and some adventure hooks, too. 240 pages, last I counted. I’ll likely do one more pass of proofreading, undoubtedly there are still typos, or miss-referenced locations. I'll update the version number if I add any minor updates, and I'll be sure to post if I add anything major (I can't help myself). But it’s a load off for sure. Time to take a breather and focus on something new for a while. 

As always, I appreciate everyone who has come along for the ride, thank you!

Files

The Electric Triptych of the Tetric Necromancer.pdf 73 MB
Sep 01, 2024

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