An Audience with the King


We can finally get off the ground floor. The North Keep has been added to my mega-dungeon, The Electric Triptych of the Tetric Necromancer. That’s nine out of 12 locations, just three more areas to go and all my #dungeon23 work will be compiled into a single document. Feeling good about things, just need to keep up this pace.

The North Keep is a central location, where some very heavy encounters can intersect. Let’s dig in.

On the west side of the area, we have a pool of amphibious parasites who use human hosts as incubators to metamorphose into their final form. When I first wrote the draft for this encounter last year, I felt like it was one of my best, so I was really happy to return to it again. An “Alien” trope in a lot of ways, for sure, but I was digging my spin on it. 

The atmosphere of the bathhouse area is creepy in both the map image and the writing. It was nice to lean into some classic horror elements, which I have not really used in the mega-dungeon so far. At least not to this degree.

I think this work over the past year (and then some) has made me really think about pacing and encounter variety. There are definitely some recurring themes and encounters in my mega-dungeon. And in the past, with smaller dungeons/adventures, I tended to focus on asking myself if the themes and encounters were cohesive, if they felt like they belonged together. 

But now I’m thinking, does making things cohesive also risk making them boring? Or predictable? Is there enough variety in the themes and encounters to keep things interesting for the players? 

Even just editing this bathhouse/parasite encounter has made me really appreciate the “spike” that can occur here, where something truly different can happen. I’m thinking players will enjoy that, too. Something I’m going to be thinking about the next time I write, for sure. Structured, cohesive themes, and whether or not I’m building in opportunities to break out of that structure when needed. 

Ok, so that’s the west side. On to the east side, the dining hall. I’ve had this idea in the back of my mind for a while, for a “wizard party” encounter. In most adventures, players usually deal with one main antagonist. “Evil Wizard” is a classic, of course. But what if, unbeknownst to the players, that the evil wizard happened to be throwing a dinner party with all their evil wizard friends? The players have been expecting to find one evil wizard, but now they’ve run into four, each with different personalities and abilities. And they’re not going to take too kindly to the interruption. That’s the premise of the east dining hall encounter. I’ve mixed it up with six arcane egomaniacs to add to your guest list.

There’s a lot more in the North Keep, the page count is higher than any other area so far. There’s a big boss battle that opens up access to the next floor, a vault full of treasure (basically a mini-dungeon on its own), and a big ol’ chunk of background for the setting, that explains how things got to this point (if you’re into that kind of thing). It’s nice to get all of this out of my head and onto a page, finally. The first draft was almost like creating 365 dots. Now I’ve had a chance to connect a lot of those dots.


What Have I Been Reading?

The Chior
By Mobile Hut (Evlyn Moreau, Lett Morrison, Casey Jones, Roxanne B.)

Picked this up at the beginning of the month. I’ve been a fan of Evlyn Moreau’s work for a long time and she always manages to work with an amazing crew of collaborators. This is a short,  solid, adventure for Mörk Borg with a touch of investigation and a unique “spooky house” to punctuate the session. Lots of little twists and turns, and a good cast of NPCs with clear connections for the players to bump into.

A clever highlight for me was an encounter mechanic that states: After an encounter, the player character who was the most passive receives a Blood Forest Vision. And then there is a table of unique visions to roll on.

Really loved this, beyond the fact that the visions give the players a glimpse into what’s coming their way, it also gives a more laid back player a special moment that they can play out however they want.

I definitely recommend this one if you’re looking for a short adventure. Even if you don’t use it for Mörk Borg, I’m sure it could be easily adapted.

Files

The Electric Triptych of the Tetric Necromancer.pdf 55 MB
Jun 01, 2024

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