Brute Force Adventure Writing?
I’ve found success lately by writing my 1D6 tables as 1D8 tables, then cutting the two least interesting options. Even if I write just one extra option and make a cut, it tends to make a stronger encounter table. A 1D4 table? Write five options, review and cut the most boring or repetitive one. Write lots, keep what’s best. Is this brute force adventure writing? Or like just, normal editing? I don’t know. I’m not a professional. But it works.
In one of my latest dungeon rooms, players can encounter a giant urn full of nanomachines. The Nanites can combine into several forms. I went for a 1D4 table in this case, wrote five options, then cut one.
Nanomachine Gestalts
- Statuesque Humanoid: From a distance, the swarm appears human. Tall and graceful, gleaming with reflected light. Up close, the figure takes on an alien appearance, its proportions exaggerated, its face grotesque.
- Kaleidoscopic Lattice: Arrays of Nanomachines chain together, rapidly filling the room with a complex matrix of crushing fractals. Passage through the area becomes increasingly dangerous.
- Electric Amoeba: An amorphous shape, its iridescent volume warps and quivers in all directions. Appendages appear and disappear as it blindly probes the room.
- Monolithic Geometry: Cubes and other angular shapes form a mass of intersecting surfaces, reflecting the world around it. New structures erupt like animated pyrite, extending to unexplored passageways, while trailing offshoots reconstitute into the primary locus.
- Simulacrum: The Nanomachines appear as a cloud of iridescent dust. Several are inhaled by a member of the adventure party, entering their bloodstream and brain. The remaining Nanites will fill the room, creating a space based on the adventurer’s memory, for all to see.
I ended up cutting #3 from the available options. It was too similar to option #4 in form and function. Plus I wanted to push the “machine” aspect in nanomachine. Really, #3 inspired me to write #4 – a classic blob monster, but more mechanical? Of course. Giving the encounter a more organic bent could have been interesting? But I thought the humanoid form in option #1 filled that niche well enough. Given every other option, #3 didn’t have a lot going for it. Overall, I think the table is stronger without it.
And I just want to say…
Why’s it gotta be so hot? I’m so unproductive in the summer. Any amount of heat seems to sap my motivation. So, a perfect time of year to wrap up a mega-dungeon. And yet, progress has been made. I just cracked 200 pages on my latest project, The Electric Triptych of the Tetric Necromancer. By the end of next month I should have all 12 (out of 12) areas laid out and edited. After that, I’ll want to draft an introduction, a timeline of events, a few adventure hooks and such, but the entire dungeon will be playable from start to finish. That’s something.
Stay cool, people.
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The Electric Triptych of the Tetric Necromancer
A Mega-Dungeon
Status | In development |
Category | Physical game |
Author | cog5games |
Tags | dungeon23, Dungeons & Dragons, Fantasy, mega-dungeon, OSR, Sci-fi, Tabletop, Tabletop role-playing game |
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