A downloadable game

Buy Now$2.00 USD or more

The story so far: Created centuries ago with dark magics informed by gluttony, cast by a wizard who has since lost interest, Candy Mountain stands as a blemish of sweetness protruding from an otherwise bland countryside. The inhabitants of the mountain, who were also affected by the strange enchantment, went about their daily lives. Until...

Welcome to Candy Mountain is a pamphlet adventure for the science-fantasy RPG, Troika! Created for the Troika! Pamphlet Adventure Jam. Print, fold, play!

Side with the Candy Crone and summon a gargantuan Lemon Titan to crush the Sugar Queen. Or! Bow to the Sugar Queen and stop the Candy Crone from exacting her revenge. Or! Forget all that and seek out a source of pure sugar crystals for Doctor Xaraqus and complete the lens of the temporal telescope.

What's in the pamphlet?

The Candy Being Extruder: A table to generate random combinations of Candy Beings. Chocolate Beasts, Waffle Knights and Nougat Spectres awaits you!

Locations and Happenings: A map with one dozen locations, filled with prompts for random happenings and narrative inklings. 

Sweet Items: A list of fourty (plus one) candy-themed items, including common items, special items and magic beans of the jelly variety.

Other stuff!

Includes a separate player-facing map that can be downloaded and printed for table top play, or used in online games.

“Welcome to Candy Mountain” is an independent production by Cog 5 Games and is not affiliated with the Melsonian Arts Council.

Version: 1.1


Buy Now$2.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

Welcome to Candy Mountain.pdf 5.5 MB
Candy Mountain Map.png 5 MB


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Just ran this one - players asked for an impromptu “space one shot” and their passenger ship had engine trouble and dropped them off here. 

During their short stay they managed to accidentally throw a few fights at the arena and majorly piss off the Sugar Queen by 1) carving up her home and 2) siding with a group of hungry knights who were stealing shavings off of her house…

This turned out to be just the thing for a few hours’ romp - a map with details and a handful of tables to generate content on the fly.

Sweet. 😎


I just ran this yesterday and it was fantastic. I love that you give us a map and enough information for a base game, but then we're able to get creative with the backstory and how it'll play out. Thanks!

Thanks! Always fun to hear that the mountain is making its way to other people’s tables. :]


So good.


Amazing one shot, with great production value. Probably the best Troika! 2-pager I've seen so far. Cool and evocative locations, and I like the Happenings system used here. It was easy to tie in hooks from the starter adventure in the core book, which is a great feature.

My one issue was that the tables called for d20s and d10s, and since I'm traveling, I only had d6s. Obviously, you can just hop online, but it would have been nice if the random tables worked on d6s. Anyways, one small quibble about what is otherwise an amazing module. 

My run's climax came with the summoning of a Lemon Titan. Very nearly lost some players on that one, but they triumphed and an excellent time was had by all. Some Wafer and Marshmellow Droplins were exterminated, and the Sugar Queen was well pleased. 10/10 would read two pages again.


I needed a quick, fun, low prep Troika one shot for my  group so I downloaded this on a whim the other night, literally because I liked the colors and thought an all candy theme was funny.


This was one of the tightest, well put together, easiest to run adventures I have ever run! there were SO MANY hooks and things for my players to explore! so many things to do and weird people to meet! 

the Format was extremely easy to use and perfectly intuitive, I was amazed at how much information was packed into so little room (and OMG that map was gorgeous, thank you so much for publishing the PDF in layers so I could copy just the map to show my players without any of the info). I especially loved all the little happenings tables. The candy creature generation charts were off the hook and so easy to use I was literally creating creatures at the table and that was virtually no time loss  and no awkward pauses.

My players had a BLAST and barely even scratched the surface of Candy Mountain.  What was supposed to be a simple one shot has somehow become a campaign, but I'm not worried, because I think it's seriously going to be one of the easiest campaign I have ever run.

Thank You so much for creating this!